//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x3 bonematrices[75];
//   float4 BoneToDecalRow0;
//   float4 BoneToDecalRow1;
//   float4 CameraPositionVS;
//   float3 DecalLocation;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPositionVS          c4       1
//   bonematrices              c6     225
//   LocalToWorld              c231     4
//   WorldToLocal              c235     3
//   TemporalAAParameters      c238     1
//   BoneToDecalRow0           c239     1
//   BoneToDecalRow1           c240     1
//   DecalLocation             c241     1
//   MeshOrigin                c242     1
//   MeshExtension             c243     1
//   lightPositionAndInvRadius c244     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 3, 0.00784313772, -1, 1
    def c245, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord1 o3.xy
    dcl_texcoord4 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    dcl_texcoord5 o7
    dcl_position o8
    mad r0, v2, c5.y, c5.z
    mul o1.w, r0.w, c235.w
    mul r1, c5.x, v3
    mova a0, r1.yxzw
    mul r2, v4.y, c7[a0.x]
    mad r2, v4.x, c7[a0.y], r2
    mad r1, v4.z, c7[a0.z], r2
    mad r1, v4.w, c7[a0.w], r1
    mov r2.w, c5.w
    mov r3.xyz, c243
    mad r2.xyz, v0, r3, c242
    dp4 r1.w, r2, r1
    mul r3, r1.w, c232
    mul r4, v4.y, c6[a0.x]
    mul r5, v4.y, c8[a0.x]
    mad r5, v4.x, c8[a0.y], r5
    mad r4, v4.x, c6[a0.y], r4
    mad r4, v4.z, c6[a0.z], r4
    mad r5, v4.z, c8[a0.z], r5
    mad r5, v4.w, c8[a0.w], r5
    mad r4, v4.w, c6[a0.w], r4
    dp4 r1.w, r2, r4
    dp4 r2.w, r2, r5
    add r2.xyz, r2, -c241
    mad r3, c231, r1.w, r3
    mad r3, c233, r2.w, r3
    add r3, r3, c234
    mad r6.xyz, r3, -c4.w, c4
    mul r7.xyz, r6.y, c236
    mad r6.xyw, c235.xyzz, r6.x, r7.xyzz
    mad r6.xyz, c237, r6.z, r6.xyww
    mad r7.xyz, v1, c5.y, c5.z
    dp3 r8.x, r7, r4
    dp3 r4.x, r0, r4
    dp3 r8.y, r7, r1
    dp3 r4.y, r0, r1
    dp3 r8.z, r7, r5
    dp3 r4.z, r0, r5
    dp3 o5.x, r8, r6
    mul r0.xyz, r8.yzxw, r4.zxyw
    mad r0.xyz, r4.yzxw, r8.zxyw, -r0
    mul r0.xyz, r0.w, r0
    dp3 o5.y, r0, r6
    dp3 o5.z, r4, r6
    mov r1.xyz, c244
    mul r5.xyz, r1.y, c236
    mad r1.xyw, c235.xyzz, r1.x, r5.xyzz
    mad r1.xyz, c237, r1.z, r1.xyww
    dp3 o4.x, r8, r1
    dp3 o4.y, r0, r1
    dp3 o4.z, r4, r1
    dp3 o6.x, r8, c237
    mul r1.xy, r8.y, c232.xzzw
    mad r1.xy, c231.xzzw, r8.x, r1
    mad r1.xy, c233.xzzw, r8.z, r1
    dp3 o6.y, r0, c237
    dp3 o6.z, r4, c237
    mul r4.yw, r4.y, c232.xxzz
    mad r4.xy, c231.xzzw, r4.x, r4.ywzw
    mad r4.xy, c233.xzzw, r4.z, r4
    mul r0.yw, r0.y, c232.xxzz
    mad r0.xy, c231.xzzw, r0.x, r0.ywzw
    mad r0.xy, c233.xzzw, r0.z, r0
    mov r1.z, r0.x
    mov o1.y, r0.y
    mov r1.w, r4.x
    mov o1.z, r4.y
    mov o0.xyz, r1.xzww
    mov o1.x, r1.y
    dp3 r0.x, c239, r2
    dp3 r0.y, c240, r2
    add r1.xy, -r0, c245.x
    mov o2.xy, r1
    mov o3.xy, r1
    mov o4.w, c245.y
    mov o5.w, c5.w
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mul r1.x, r0.w, c238.z
    mad r0.xy, r1.x, c238, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 84 instruction slots used
 

